Darkness Fails GDD

Matt Campbell

Isaac Cook

Darkness Fails

Abstract —

The two brothers were wandering around to find a new way of life and approach a nearby village. The older brother is named John and the younger brother is named Sam. An old man who goes by Mr. D greets you. Your mission is to destroy the spirit that haunts the village in order to free Mr. D’s spirit. You may come across a guy named Mr. Fix that offers the right spells and weapons to defeat the spirit. There’s a variety of choices that lead to a different outcome. Beware of your decisions in which it may lead to a fatal but yet fun experience in either choice you make. Destiny is in your hands.

Overview —

• Player Motivation: The player can be driven by a desire to solve puzzles, and to explore

different avenues for a different outcome.

• Genre: Narrative

• Target customer: The age range is appropriate for all players.

• Competition: As there are many games provided on Twine; “Darkness Fails”

has a unique experience in terms of choices and gameplay.

• Interface: “Darkness Fails” is intended for an online experience.

• “Darkness Fails” doesn’t require any optional use of special hardware or accessories.

Concept —

“Darkness Fails” falls underneath these core tasks:

• Choices

• Progression of conversation

• Changing an Outcome

Backstory —

An unknown source arrived at the brothers house one night and killed both there parents. They

managed to sneak out for a chance of survival. They reached a peak of confusion as the spirit

“like” ghosts left. It left the both brothers on their own. Both parents were saints of a previous

battle and the spirits wanted to get revenge years later. The house destroyed; but, still having their

farm land in tact with cows and other farm animals the brothers venture off for a new beginning.

Bitter the older brother was; though, the little brother had a different perspective of the situation.

He felt a source of uplifting power soon after the spirits killed there parents.

Objective —

Depending on which brother you choose to be, the objective is to find information in the village

about a ghost that causes trouble after speaking to the old man. The ghost holds onto a sacred

item that the old man needs in order to regain peace. Once that is achieved, the old man can

once again remain in harmony.

Gameplay —

“Darkness Fails” is an easy game that consists of a simple animated sequence through out game

play. This includes a smooth transition to each page with dialogue and more choices. “Darkness

Fails” is controlled by the user. In other words, destiny and gameplay duration is in the players

hand.

Characters —

Brothers

John (Older Brother) GreedyOld Man

Sam (Younger Brother) Willing to help

Mr. D (Old Man) Seeking Source of Happiness

World —

The village is primarily a dark place with lights on. TheWorld

sun never comes out nor does a piece of personable

behavior is seen with individuals throughout the village.

As more information is discovered, the old man protects

you from danger as enemies appear.

Controls — Interface

The user causes all game action to occur with text navigation. In addition, the destiny is at the

players discretion.

Graphics —

“Darkness Fails” consists of a black background. In addition, the dialogue will be white and the

choices are in blue. The choices will be identified in white and as you hover over them.

Graphics

Flow Charts —

Flow Chart

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